Many people around the world play at online casinos, and that’s fine if it’s your only source of gambling. However, online casinos are nowhere near as close to the real thing when it comes to simulation. Take Craps for example. The casino determines what number rolls by using a random number generator. However, just how random is random? If you have been in a casino, you know that every single person at a table has a unique rolling pattern. Some stack the dice and casually vault them into the air. Others shake them up and rocket them to the back wall, while other frequently launch the dice off the table or fall short of the back wall. There are even players who change their rolling pattern every roll or point.
An online casino does not have the ability to simulate this. Sure, they can manipulate the random number generator, but there’s still no way to accurately simulate table action. Having programmed, I know that a random number generator is not all that random slot. Worse, if the computer simply “picks a number”, it is not even a proper setup to being with. Let’s keep looking at Craps. Does the casino have a random number generator that simply picks a number between one and twelve? If so, all the numbers have an even shot at coming out, which is against true probability. Perhaps they list out all probable combinations and then the computer selects one. This would be a little more accurate, probability wise, but it still lacks the real randomness of live action–and weird events are more likely to ensue.
What I’m about to tell you is true and happens more frequently that one would imagine. A tester recently played at an online casino (Craps) to monitor number frequency in the field. Within the span of just 150 rolls, the computer rolled 11 non-field numbers in a row and then followed it up a handful of rolls later by rolling 12 non-field numbers in a row. What’s the big deal you ask? Well, first, the field has a 44. 5% chance of winning on every roll and second; the probability of throwing 11 non-field rolls in a row is. 0015%. The probability of throwing 12 non-field numbers in a row is. 0008%. These events should happen once every 667 rolls and once every 1176 rolls respectively, yet both where seen within a handful of rolls from each other within the 150 rolls monitored. Online gaming has developed into one of the largest and most profitable online industries. The invention of the Internet and its mass popularisation throughout the world has produced incredible results throughout the commercial sector. But the gaming sector has been a particular revelation, with new games and rejuvenated old ones. The online casinos are a particular example of an industry that has taken on much of the fundamentals of the offline original, but with a modern virtual twist.
The success of online casinos has been unprecedented, with it quickly developing into a huge global multi-billion dollar industry. With new games and revitalised Java versions of the traditional casino pursuits, the online casinos have harnessed much of the popularity of the original whilst injecting a new and exciting formula. Unlike the ordinary casinos the online versions are not bound by the same restrictions or boundaries. They are able to remain open 24 hours a day and host as many people from all around the world. This limitless opportunity has led to the huge growth in membership and revenue for all of the sites, and has inevitably created a hugely competitive market.
Having witnesses the huge rise in the casinos revenue and the huge profits being created, a number of new sites have emerged looking to take a share of the market. Sports betting sites and other online gaming programs have introduced casinos to supplement revenue. As a result of this competitive environment advertising and marketing have become an integral part of the new and established casinos armoury. The larger sites must utilise marketing to remain ahead and establish their brand name, whilst the smaller sites must attempt to climb the ladder and generate the membership to become financially competitive.